Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Reply
 
Thread Tools Display Modes
Old Jun 27, 2006, 01:30 AM // 01:30   #21
Banned
 
shardfenix's Avatar
 
Join Date: Dec 2005
Guild: Il Power Overwhelming Il [HaX]
Advertisement

Disable Ads
Default

1: Stop crying
/notsigned for nerfing the mechanics of melee combat.

2: You're right, assassins are overpowered. Their disadvantage is that they can't kill you if you...kite. Or if you're near an ally, horns of the ox doesn't knock you down.

3: Hammers are broken. 150 damage on a crushing blow is just rediculous. I have seen monks die in team arenas with 3 hits from a hammer war. No one build should be able to outpower any caster class in 4 seconds, while it prevents them from kiting.
shardfenix is offline   Reply With Quote
Old Jun 27, 2006, 01:39 AM // 01:39   #22
Frost Gate Guardian
 
Mistermagoo's Avatar
 
Join Date: Dec 2005
Location: In my computer room.
Guild: The Noob Elite [TnE]
Profession: N/Me
Default

I say give the tanks more armor, more health, give us a hell of a challenge in pvp. Easy enough to kill as it is.
Mistermagoo is offline   Reply With Quote
Old Jun 27, 2006, 01:42 AM // 01:42   #23
Banned
 
Hockster's Avatar
 
Join Date: Jul 2005
Default

It's no different than when a caster starts a spell and the target moves out of range. The spell still goes through.
Hockster is offline   Reply With Quote
Old Jun 27, 2006, 01:52 AM // 01:52   #24
Desert Nomad
 
BahamutKaiser's Avatar
 
Join Date: May 2005
Location: Heightened state of mind.
Profession: P/W
Default

Teleporting can't be used to advance enought to even be mentioned, let alone the fact that it only gets you to the target, only one teleport helps the Assassin chase as well.

This thread underscores the value of a water elementist, 66% speed reduction is more than any speed buff can overcome, and multiple Ice attacks make it nearly futile to remove Ice Hexes. The only problem here is lack of recognition for available counters and proper use of them. Ward agains't foes, Deep Freeze, and traps, can make a world of difficulty for even groups of melee units, including Touch Rangers. If that isn't consistant enough for you than mix caltropes and Return to your build from Assassins Shadow Arts Attribute, it is certain to make your average unit almost more than difficult to catch.

We also have balanced stance and Ward of Stability to counter knockdown builds, going without is accepting weakness, your vulnerable to those attacks because you chose not to counter them, not because balanced counters don't exsist for melee.

The games balance doesn't revolve around what you use, what is available does.
BahamutKaiser is offline   Reply With Quote
Old Jun 27, 2006, 02:35 AM // 02:35   #25
Zui
Desert Nomad
 
Join Date: Mar 2006
Guild: The Benecia Renovatio [RenO]
Profession: Mo/
Default

Quote:
Originally Posted by shardfenix
3: Hammers are broken. 150 damage on a crushing blow is just rediculous. I have seen monks die in team arenas with 3 hits from a hammer war. No one build should be able to outpower any caster class in 4 seconds, while it prevents them from kiting.
Right... This is why blinding flash, draw conditions, mend condition, protective spirit, warrior hate hexes and so on exist?

Descent players don't get uberpwned by hammer warriors like you're suggesting, only bad players, like those who constantly get rolled by IWAY...

You're pretty offbase with assassins too... Perhaps you should add a 4 and make it about how touch rangers are 1337 and need to be nerfed?
Zui is offline   Reply With Quote
Old Jun 27, 2006, 02:55 AM // 02:55   #26
Jungle Guide
 
Doomlord_Slayermann's Avatar
 
Join Date: Jul 2005
Location: Chicago IL
Guild: Dark Phoenix Risin [DPR]
Profession: W/P
Default

Quote:
Originally Posted by Zui
Right... This is why blinding flash, draw conditions, mend condition, protective spirit, warrior hate hexes and so on exist?
To add to what Zui is saying, hammer attacks are slow enough to easily hault a massive combo. All it means is that the guy with the hammer needs to be given some attention. Left alone... ow.
Doomlord_Slayermann is offline   Reply With Quote
Old Jun 27, 2006, 04:23 AM // 04:23   #27
Desert Nomad
 
Join Date: Feb 2006
Location: the 7th level of HELL! J/K Somewhere in GW assassinating things
Guild: [acid]members of the KAWS alliance
Profession: A/
Default

hehe, flllllllaaaaaaaammmmeeeeeeee atttaaaccck, lol I need to go to sleep I am getting bored, anyway on topic, there are many times where my sin was chasing down someone particularly a tank, and I would throw up GPS it would do the hitting animation, and it would hit but the guy would be a ways ahead of me. Also I have used teleportation skills a number of times to cathc up like this, I hit em with GPS, they run, I AoD and HoO them, then FS and TF, GG.
Kijik0   Reply With Quote
Old Jun 27, 2006, 05:53 AM // 05:53   #28
Banned
 
Join Date: Dec 2005
Location: You want see?
Guild: True Gods of War [True]
Profession: Mo/W
Default

Snare
Blind
Blocking and Evading Spells
Kiting


Now, Lets get to nerfing rangers. i mean come on! They shoot arrows from WAY TOO FAR!
Lets Get to Healing is offline   Reply With Quote
Old Jun 27, 2006, 06:09 AM // 06:09   #29
Furnace Stoker
 
Nevin's Avatar
 
Join Date: Jul 2005
Default

Thats just animation lag. The second you made contact he hit you, the swing happens afterwards.
Nevin is offline   Reply With Quote
Old Jun 27, 2006, 07:48 AM // 07:48   #30
Krytan Explorer
 
The milk shake's Avatar
 
Join Date: Jul 2005
Location: Pre-Searing Ascalon
Profession: R/
Default

/notsigned, if they were to nerf melee, they might as well nerf everything else, like spell interrupts, boon prot, protective spirit, and even traps
The milk shake is offline   Reply With Quote
Old Jun 27, 2006, 12:17 PM // 12:17   #31
Jungle Guide
 
Seissor's Avatar
 
Join Date: Aug 2005
Location: Squiggilyville. Population: Me.
Guild: [oRly] Hello Kitty Death Squad
Profession: R/Me
Default

theres like a tonne of cheap easy skills to block and evade or blind ur foe or make them miss, theres only like 1-2 to evade spell damage

/notsigned

blood spike > iway
Seissor is offline   Reply With Quote
Old Jun 27, 2006, 01:25 PM // 13:25   #32
The Greatest
 
Arkantos's Avatar
 
Join Date: Feb 2006
Profession: W/
Default

theres no problem here. This is what happens: He's RIGHT behind you, stops to hit but you keep moving. If anything its unfair to melee. You can keep running but we have to stop. You have the advantage unless their using a speed boost like sprint.
Arkantos is offline   Reply With Quote
Old Jun 27, 2006, 01:37 PM // 13:37   #33
Grotto Attendant
 
makosi's Avatar
 
Join Date: Mar 2006
Location: "Pre-nerf" is incorrect. It's pre-buff.
Guild: Requirement Begins With R [notQ]
Profession: Me/
Default

/signed.

Warriors DO NOT have to be close to hit you. I always considered it a bug but its part of the game mechanic. And yes, you can kite but that means you can cast shit because your running. gg.

Nobody will approve of this fix because they love their wammos.

Last edited by makosi; Jun 27, 2006 at 03:48 PM // 15:48..
makosi is offline   Reply With Quote
Old Jun 27, 2006, 01:40 PM // 13:40   #34
Frost Gate Guardian
 
Join Date: Jun 2006
Default

/notsigned. If any thing the assassin should have a slightly faster attack speed. As mentioned earlier, it is animation lag.

The hit is registered based on the position and then rendered.

Also if melee was nerfed like this, melee classes would not pvp. That means more touch rangers. If you have a problem with melee classes, then stay in the back where every nonmelee class is suppose to be and should be.

Last edited by curtman; Jun 27, 2006 at 01:46 PM // 13:46..
curtman is offline   Reply With Quote
Old Jun 27, 2006, 01:42 PM // 13:42   #35
Krytan Explorer
 
Join Date: Jan 2006
Default

/notsigned

learn2play
nomercy is offline   Reply With Quote
Old Jun 27, 2006, 01:45 PM // 13:45   #36
Zookeeper
 
ZenRgy's Avatar
 
Join Date: Jul 2005
Location: Australian Discussion Posse HQ - Glorious leader
Guild: ҉ ̵̡̢̢̛̛̛̖̗̘̙̜̝̞̟&#
Profession: N/E
Default

I agree with it's the server / client delay. Stop crying, most monks I see in RA are quite hard to kill without using a skill like warriors cunning, healing touch + guardian pretty much keeps us at bay. You're playing a monk expect to be jumped, and tbh you should be healing rather than running.

/notsigned
ZenRgy is offline   Reply With Quote
Old Jun 27, 2006, 01:54 PM // 13:54   #37
Forge Runner
 
Aera's Avatar
 
Join Date: Dec 2005
Guild: Galactic President Superstar Mc [awsm]
Profession: E/
Default

If you want to make the melee class pointless, do that. Kiting works well enough as it does now, if you change it, all you have to do is run a bit and you won't get hit...that's a bit ghey don't you think?
Aera is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 05:26 PM // 17:26.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("